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Serialization using ObjectMapper

The object hydrator based serialization provides an easy way to serialize events to plain/scalar data structures. Unlike plain serialization this serialization implementation doesn’t require you to write your own mapping code. Instead, it uses a combination of conventions and PHP 8 Attributes to map objects to raw data and back.

For backwards-compatibility reasons this is not the default strategy, so you’ll need to configure your setup to use it.

use EventSauce\EventSourcing\Serialization\ConstructingMessageSerializer;
use EventSauce\EventSourcing\Serialization\ObjectMapperPayloadSerializer;

$serializar = new ConstructingMessageSerializer(
    payloadSerializer: new ObjectMapperPayloadSerializer()

// next, inject this serializer where-ever you need it :)

Creating events

Using the Object Mapper serialization, your events need to comply with the conventions of the underlying package. These are

  1. The constructor is used during deserialization.
  2. All constructor parameters are converted to snake_case when looking for input
  3. All getters and public properties are used for deserialization
  4. All getter names and public property names are converted to snake_case for serialization

An example events:


namespace AcmeCorp\SomeNamespace;

class SomethingHappened
    public function __construct(
        private string $where,
        private DateTimeImmutable $when,
        private int $howManyTimes
    ) {}
    public function where(): string
        return $this->where;
    public function when(): DateTimeImmutable
        return $this->when;
    public function howManyTimes(): int
        return $this->howManyTimes;

Advanced usage

For advanced usage, checkout the eventsauce/object-hydrator documentation.

Frank de Jonge

EventSauce is a project by Frank de Jonge.